<p>By day, Sean Noonan works as a level designer at Ubisoft Montreal, and has created environments for massive console games like Watch_Dogs and the upcoming Far Cry 4.</p><p>But in the evenings and weekends, he works on tiny indie projects. His first for iOS is Jack B. Nimble: a cute endless runner, presented with chunky pixel art sprites and painted in just four colours like an old Game Boy game.</p><p>As he runs, Jack must not only jump over pits to stay alive but also whip candlesticks in midair to boost his score.</p><p>This mashup of Canabalt and Castlevania also has top notch presentation with weather effects and a catchy electro-gothic soundtrack.</p><p>Noonan says he was introduced to the idea of solo game development through game jams - coordinated events where aspiring developers all create games in tight time constraints and under other limitations</p><p>Jack B. Nimble, for example, was originally made during the Game Boy Jam, where indies had to make games in 10 days, and within the limitations of the Game Boy hardware. (The game went through months of polishing for the iOS version).</p><p>Before finding jams, "I'd never even thought it possible for a 'designer' to singlehanded create a game," says Noonan. "The game jam experience opened my eyes to smaller, more agile game engines like Construct 2, Unity, and Game Maker and in turn gave me a taste for smaller productions".</p><p>"The quick turnaround times and the excuse to make games I wouldn't ordinarily get to basically opened the door and tempted me through to develop games in my free time".</p><p>From his day job at Ubisoft, he's learned the importance of deadlines, "and when to know the time to 'stick a fork in it', so to speak. You can tweak and poke forever, but you'll never get it perfect and you'll miss your time to shine".</p><p>And, likewise, his indie design helps him at work too. "Having to think technically at almost every point in my indie development keeps those technical brain muscles exercised when my day job may be more art oriented".</p><p>I ask the double life developer if he prefers making indie games like Jack, or 'triple A' console games like Far Cry. "I really enjoy the control you get with indie projects, you don't need to make any compromises for audience, sponsors, ratings boards," he says.</p><p>"However I'm not sure I could do it as my day job. Not having people to bounce ideas off, staying motivated, financial instability -it just sounds scary to me. I think I'll be AAA for the foreseeable future",</p>The Boy Hunting Locusts
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<p>You'll be able to play Brickies next week when it launches on the App Store on May 21st.</p><p>We first saw Brickies at GDC earlier this year, then again when Noodlecake released a trailer.</p><p>It's similar to Breakout, but with two paddles and power-ups that add more action to the otherwise familiar gameplay.</p><p>There are even boss fights and moving arenas, making the bricks harder to hit.</p><p>We know Brickies is coming to Android at some point too, but we're not sure when.</p><p>In any case, you can look out for it next week on the App Store, where it will be free to download.</p>
<p>In visiting some classically designed games today, let's take a look at Tower Fortress by Keybol (Kill the Plumber, Pretentious Game), coming late 2016/early 2017 on iOS, PC, Mac, and Android devices.</p><p>Similar to Journey Below, and a lot of great games to come out of the late 80s/90s, Tower Fortress is an action platformer in which you have to climb a tower. Sounds simple – of course it isn't, don't be silly. This terrible tower is full of things just waiting to kill you.</p><p>What's really nice about the game is its arcade, bit-soundtrack mixed with some classic retro design. For me personally it screams nostalgia as you shoot, and bounce off of, your enemies, bringing the gameplay back to the days of the SNES/Mega Drive. The game pays unabashed homage to games such as Sonic, Metroid, Contra, Metal Slug, and Megaman, and it's clear to see its inspiration.</p><p>With four environments of the tower, 16 different enemies, nine gun upgrades, 25 character upgrades, permadeath, boss fights, pixel graphics, and randomised levels for each play-through, it's hard to find something not to like about Tower Fortress. Yes, everything in it has technically been done before but it's like TV or literature – most things have been done before so let's just move past that.</p><p>There's no absolute date set for it yet, however the developer says in their forum post that we can expect to see it around the end of the year – either this side of it, or slightly after. We'll keep you updated as things progress.
<p>Q*bert: Rebooted, recently launched on Android for £1.21 / $1.99, will be getting a PlayStation Vita port.</p><p>You can also expect it on the PlayStation 3 and PlayStation 4. It's cross-buy too!</p><p>The game comes with both the classic arcade game Q*bert as well as, of course, a reboot.</p><p>Putting a new spin on the old-school action puzzler, the rebooted version features hexagonal blocks rather than squares.</p><p>There are also gems, traps, and power-ups.</p><p>Read the full PlayStation blog post for more info on the Vita port of Q*bert: Rebooted.</p>You can also spend that money on the up-gradation of those cars, which will help you compete with the real-time players worldwide. You will have full details of car models to select them according to your needs and participate in crazy races, along with exploring the big cities around the world. In CAR SIMULATOR 2 MOD APK, there is the online and single-player mode; select whichever suits best for your needs. Daily bonuses and tasks lead from the first and third-person perspectives.
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